NEWS FLASH: Here is a brief summary of the missions. This is gameplay only, no story line as the story line is based on the movie and therefore self-explanitory. Any objectives listed will be primary objectives, although most missions have secondary objectives and bonuses, these will be kept as a suprise until game day.
MISSION 1: Run Forest, RUN! The "Wolverines" will be sitting in a area minding their own business. They will be allowed minimal ammo and pistols only. The Communist team will approach at their leisure. As soon as the Wolverines spot the first communist they will run for their vehicle. They will load up the vehicle and try to escape to their forest base. They will try to have no casualties. The communists must try to kill them all.
MISSION 2: The Long Line The communist will be moving their armored column along a road. They must simply get their forces from point A to point B. The wolverines will set up ambush along the way. Watch out for IED's.
MISSION 3: The Falling Star The wolverines (after mission 2) will imediately start searching for a downed pilot, rescue him, and return him to their base. (Location TBA) The communists must find the pilot themselves, "rescue" him, return him to their base, and hold him there for 20 min.
MISSION 4: Prison Break The Communist will be holding two future wolverines in their grasp. The Wolverines must remove the prisoners one at a time and return them to their base. Every prisoner they rescue adds another member to their team. The communists will need to hold off the Wolverines for over an hour, so be sure to conserve that ammo!
MISSION 5: The End Of Days The Wolverines will be sent to kill the Communist VIP. The communist must be on the lookout for the Wolverine and their craftiness. The Wolverines must also escape. Communists decide how to split your forces, for the fate of the battle rest in your hands.
Each of these missions (as mentioned) is more complicated and each have their own set of rules! Be sure to show up to take part in the best Red Dawn simulation this area has ever seen! Get registered ASAP as pre-registration discount ends on March 6th, and Red Dawn is right around the corner on March 20th.
P.S. Missions, mission order, obejectives, rules, etc. are subject to change at the committees discretion. We are aware that most of the Red Dawn OPS put on, have a hard time making it fair for the Wolverines. Since the wolverines must lose in game play, we have come up with a way for us to follow the movie and have the Wolverines lose in game play, but have a chance to actually win with our newly developed point system. Our game planners have worked hard on this to create the best scenarios that promise to play out close to the movie and create a balanced challenge for both sides.
Things you need to bring:
-Guns -Eye Protection -Red or Orange Dead rag (a red/orange piece of cloth will work just fine) -Water/Food (there will be a lunch break). -500 rounds or less of ammo (optional) -Tan based shirt/camo -Waivers -Good attitude
JTAG Rules & Regulations
We require everyone to be 12yrs old or older, and have the waivers and code of conduct signed before being allowed to play. If you have already signed the Code Of Conduct and the Joplin Airsoft waiver, you will not have to sign them again. However, you WILL be required to have the land owner waiver signed.
Different Guns have different velocities and so have different engagement distances and must be regarded at all times. If a player does not respect the engagement distance for their gun then they will be warned for first offense then kicked off the field for a length of time and may also no longer be allowed to use their gun on field. If the instance is serious enough then the player will be banned for an undetermined length of time, even for a first offense. During this OP we have a FPS limit of 400fps with .2g bbs. Special exceptions made for Snipers.
General Rules: Your ammo will be provided for most of the missions throughout the game. Only the first mission will you need any ammo and it will be limited to 500 rounds. Therefore do not be trying to bring your own ammo onto the field.
Allowed (limited per scenario rules):
-Airsoft Grenades (No "Dummy" grenades will be allowed for play) -M203 -RPG -Cold smoke -Mines/Claymores
Not Allowed: -Hot smoke (fire smoke) -Pyros / flares
Special Classes:
Sniper - Sniper class is any gun that has been upgraded (400+fps) for accuracy and has a scope or optical device attached and/or bipod equipped and is fired with single shots (semi or bolt action). Limit of 2 snipers on the Communist Team, and 1 for the Wolverines.
Machine Gunner - A Machine Gunner is any gun that has 600 or more rounds in a single magazine; this is usually a certain type of gun. Machine Gunners are limited to 1 per every 5 players on field.
TEAMS:
For ease of identifying one team from another, JTAG has adopted the airsoft mantra of 2 teams, one green and one tan. In this OP the Communists will be tan based, and the Wolverines will be green based. We will allow civilian outfits so long as they fit in the tan or green base, as we understand not everyone has camo.You are allowed to wear Tac. gear of a different color, as long as your base color fits into your team assignment.
Communist (Tan):
Wolverines (Green):
US ACU
Woodland (US, Russian, French CE, Croatian, etc.)
US 3 color DCU and 6 color Desert
“Woodland” Marpat
Desert Marpat
US Night Desert
Desert Marpat
Swedish Splinter
German Tropentarn
British and Dutch DPM
Austrian Dot
French and Greek Lizard patterns
Austrian Splinter
Belgian jigsaw
Australian AUSCAM
German, Chinese and Danish Flectarn
German BGS
OD, OG, Sage, Green shirt/pants
Solid Tan
Russian Smog, Reed, Les, Berezka, Flora, VSR and Green Based versions of KZS.